Monday 5 March 2012

Part 7


Part 7

1. Re-designing the ruined roof.

2.


3. Re-designing the front of the temple.

4. Uv Map (The checker board texture really helps to make sure it doesn’t skew the texture.)

5. Old one was 329 and the new one is 384 tris.

6. Uv mapping the top of the ruined roof.

7.

8.

 9. Archway redesigned. Richard White a graduated games student explained to me that the archways’ didn’t look right and there weren’t any supports between each archway. I took his feedback into consideration and re-designed the archways and made them look taller and simplistic enough to look like branches of a tree. (started to reference archways) 

10.

11. Liking the new archways.


 12. Old

New

13. Problem with new archways.

14. Fatal geometry problems! Edges are sawn together yet in append to polygon mode it shows they are not and there is other unexplained problems.

 15. Re-build.


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