Sunday 26 February 2012

Part 6


1. Lets get some old fashion piping in. The rusted up machinery I will make later.

 2.

3.


4.

5. Just built a converter reducing from the big pipes to a small pipe

6. Experiment with pipes. It seems to be quite high in tris so I am going to get remove unwanted faces (the ends) and I am thinking of omitting some edges in the small piping.

 7. Making grid and machinery assets.


(UV map Tetris moment =)
8.

9.


10. Tile was too thick (thank God they all have there own pivot point, this made it easy to fix the mistakes and the layers help a lot).
11.
  
12. Re-thinking the tile layout.


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