Monday 13 February 2012

Part 2- UDK test, Temporary Texture s and Building props with UV’s.

1. Scale up by 1.7 because of unreal grid.

 2. Felt like “Texture Time” using my own photo texture to make it. (THESE MIGHT NOT BE THE FINAL TEXTURES )


3.


4. Deciding what kind of extra design I will have on my pillars? I decided on the left one highlighted.


5.


6. Door design problem of opening because it will need to slide open, so I made it deeper.

7.

 8. (Should have used the Maya Grid =( )


9. Quick blimp prop.

10. Using Check board texture to determine how skewed the textures are and to change the uv’s if necessary.


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