1. Scale up by 1.7 because of unreal grid.
2. Felt like “Texture Time” using my own photo texture to make it. (THESE MIGHT NOT BE THE FINAL TEXTURES )
3.
4. Deciding what kind of extra design I will have on my pillars? I decided on the left one highlighted.
5.
6. Door design problem of opening because it will need to slide open, so I made it deeper.
7.
8. (Should have used the Maya Grid =( )
9. Quick blimp prop.
10. Using Check board texture to determine how skewed the textures are and to change the uv’s if necessary.
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