1. Two weeks before deadline I had to start my extra level
under the temple just to give it more gameplay and character. In that short
amount of time I learnt more about Kismet, cinematic, sound, music, particle
effects, volumes and much more. I also allowed my level be tested two days
before deadline day which found about a few things to change like the round
puzzle door. Instead of interacting with the door you press the alter icon
instead. The problem was overlapping the trigger volumes on top of each other
and it was difficult to interact with.(Unlit Screenshots and Mesh Screen shots)
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14. I had many problems with UDK but this was the most annoying
problem I encountered. But I managed to fix it by turning off the landscapes
indirect light function in its properties so that it will self shadow but not
cast shadow. I had to improvise and add meshes to cast shadow were the
landscape would have shadowed.
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