This semester I started to input the assets from Maya to UDK
in order for it to be a playable level but I’m sure that I will get a lot of
problems on the way.
1.
2 There were a problem with the archways casting a shadow
but I managed to solve it my merging archways together because of the
directional lights size shadow filtering.
3. Face Normals fixed
4.
5.
6.
7.
8.
9.
10. LightMap fix
11.
12. From this I realised how important light maps are for
UDK. I fixed the ruined roof with a light map but it’s not shadowing onto the
walls underneath because they don’t have light maps.
13. Fixing collision and lightmaps.
14. Found out why I had so many problems with my meshes. I
didn’t save the map into the contents folder therefore all the meshes in the
map were externally referenced.
15. I must now continue to fix all the light map issues and
take that into consideration for the rest of my level.
16. Slowly getting there… Managed to fix all the light maps required
so far.
17.
No comments:
Post a Comment