- Environment Moulding
2. Set at 50% and it took one hour and now I really need to
sort out the light which I will do when my environment is complete..
3. Changed the light direction slightly and changed the
brightness of a few of the lights.
4.
5. First images show a geometry problem that the direction
of the light can’t reach, it makes a black shadow face on the terrain. (Just
the texture on the model as it's without normal maps.)
6.
7. Light fog tests
8.
9.
10. In the bottom right I have added more variety of plants
so that it looks wilder and has a more natural feel. (The low resolution
renders are due to me trying to save time.
11.
12. Added an ambient light because my level was a little too
dark (as I realised when looking out of my window into the countryside).
13. Looked through the Maya window on default lighting to
see if there are any hovering objects or accidental deletion.
14. Started to increase the ambient shade on the texture so
when the polygon face isn’t in light it will have a lighter shade instead of
giving a really dark shade.
15. Drew my own trees
16. They can be arranged into different varieties of trees.
(changed the bark colour to more of a dark brown.)
17.
18.
19. Quick Water test
20. When finishing of the normal Maps, I discovered when
carrying out experimentation on my environment that I was doing most of my
normal’s wrong.
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