1. Lets get some old fashion piping in. The rusted up machinery I will make later.
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5. Just built a converter reducing from the big pipes to a small pipe
6. Experiment with pipes. It seems to be quite high in tris so I am going to get remove unwanted faces (the ends) and I am thinking of omitting some edges in the small piping.
7. Making grid and machinery assets.
(UV map Tetris moment =)
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10. Tile was too thick (thank God they all have there own pivot point, this made it easy to fix the mistakes and the layers help a lot).
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12. Re-thinking the tile layout.
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